Primeira participação de Angola no ACM-ICPC

No passado 15 de Outubro teve lugar a 18ª edição do Concurso Regional Sul-africano com a participação de 103 equipas em representação de 30 universidades da África do Sul, Benin, Burquina Faso, Camarões, Etiópia, Namibia, Níger, Nigéria, Togo e Angola. O Instituto Superior de Tecnologias de Informação e Comunicação (ISUTIC) organizou uma das 13 sedes da Região Sul-africana.

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Resultados finais do 2016 South African Regional Contest

Etiquetas

Lugar Equipa Pontos Tempo País
1 If Cats Programmed Computers 7 67348 South Africa
2 NameNotFoundException 6 32850 South Africa
3 Alpha Code Masters 6 46458 South Africa
4 I CLEARLY PRESSED CAPSLOCK 6 48475 South Africa
5 Stranger Threads 5 50961 South Africa
6 Dynamic Programming Required 5 52864 South Africa
7 nonMatchingException 4 25106 Nigeria
8 Unary Qubits 4 39804 South Africa
9 Hebron 4 45547 Nigeria
10 IN GOD WE TRUST 4 47595 Burkina Faso
11 Recycle Bin 4 52922 South Africa
12 The Lads and Charles 3 12868 South Africa
13 Dijkstra’s Little Salesmen 3 18031 South Africa
14 Colibri 3 24696 Togo
15 Helper 3 25257 South Africa
16 BCWCTG 3 30980 South Africa
17 Shadows 3 34620 Cameroon
18 Spam 3 48646 South Africa
19 Buggy Copy-Pasted Code 2 7818 Benin
20 Mountain Hackers 2 11974 Cameroon
21 TemporalLogic 2 12389 South Africa
22 Squad 2 16122 South Africa
23 LES SENSEIS 2 16893 Burkina Faso
24 A.K.A 2 23128 South Africa
25 Suggested Solution; 2 27973 South Africa
26 Light Group 2 28731 Togo
27 #dev 2 40435 Cameroon
28 Binary0 1 3705 South Africa
29 The Y Nots 1 3792 South Africa
30 Programming Queens 1 7746 Namibia
31 PukkiCoders 1 7910 South Africa
32 SMALLDEVELOPERS 1 7969 Angola
33 JWT gurus 1 8062 Namibia
34 _KFC 1 11612 Namibia
35 HEO 1 12341 Angola
36 Windolls 1 12559 Ethiopia
37 BrainSploit 1 12693 Togo
38 E-WIns 1 12731 Burkina Faso
39 Tea Lay 1 12751 Ethiopia
40 CodeLovers 1 13136 Benin
41 semicolon 1 14388 Ethiopia
42 Intellectuals Can’t Pet Cats 1 14750 South Africa
43 Elljanos Geeks 1 15546 South Africa
44 Scorpion 1 17577 Niger
45 Trains have feelings too 1 19790 South Africa
46 3CODERS 1 22556 South Africa
47 Loucamente Sérios 1 26659 Angola
48 RIFY 1 27235 Niger
49 Akatsuki 0 0 Angola
49 SBDE 0 0 Angola
49 ESR 0 0 Angola
49 HAH 0 0 Angola
49 JAVA ENCODERS 0 0 Angola
49 MAJ_PROG_LIFE 0 0 Angola
49 OS INFORMÃTICOS DA FE 0 0 Angola
49 Unknowns 0 0 Benin
49 WAD 0 0 Benin
49 ZeCoders 0 0 Benin
49 ZMF CODE 0 0 Benin
49 Pro Elite 0 0 Benin
49 CLG 0 0 Benin
49 DAH 0 0 Benin
49 IFRI1 0 0 Benin
49 lionroars 0 0 Benin
49 226Programmers 0 0 Burkina Faso
49 BOSOM11 0 0 Burkina Faso
49 King-Dev 0 0 Burkina Faso
49 SKY Gift 0 0 Burkina Faso
49 TeamDev 0 0 Burkina Faso
49 afayi 0 0 Cameroon
49 3A 0 0 Ethiopia
49 Waliya 0 0 Ethiopia
49 ABA 0 0 Ethiopia
49 Antivirus 0 0 Ethiopia
49 EtFalcon 0 0 Ethiopia
49 EtTea 0 0 Ethiopia
49 Snowden 0 0 Ethiopia
49 The A Team 0 0 Ethiopia
49 TLS 0 0 South Africa
49 SoftComp 0 0 Niger
49 Excellent 0 0 Niger
49 ROOT 0 0 Niger
49 Federal University Lokoja 2 0 0 Nigeria
49 3 Stars 0 0 South Africa
49 GoogleInk 0 0 South Africa
49 New Age Nerd Gang 0 0 South Africa
49 StoneCode 0 0 South Africa
49 The Perpetual Motion Squad 0 0 South Africa
49 Anonymous 0 0 South Africa
49 BITCODE 0 0 South Africa
49 Desert 0 0 South Africa
49 Dream killers 0 0 South Africa
49 Dream Team 0 0 South Africa
49 THREE 0 0 South Africa
49 Avengers 0 0 South Africa
49 Howzit 0 0 South Africa
49 JSA 0 0 South Africa
49 JustInTime 0 0 South Africa
49 Ms J 0 0 South Africa
49 BESUTO 0 0 Togo
49 New Brain Factory 0 0 Togo
49 fortitude 0 0 Togo
49 MATRIX IAI 0 0 Togo

Fonte: https://abacus.acm-icpc.co.za/standings.html

Regras do Evento (Versão em inglés)

Etiquetas

World Finals Rules

Logging on

You will be told how to logon to your workstation as well as how to access and logon to Abacus. Abacus is the software that you will need to use to submit your programs for judging.
The URL for the Abacus server is: abacus.acm-icpc.co.za

Rules

Refer to the ACM ICPC web-site for the Rules for Regional Contests 2016. You are allowed to bring in books and notes.
A non-programmable calculator is also permitted. You may not have contact with anyone other than your team members and the competition staff.

Team placement

The number of correct submissions determines team placement. In the case of a tie, the team that submitted the problems the quickest wins. The total time is the sum of the time consumed for each problem solved. The time consumed for a solved problem is the time elapsed from the beginning of the contest to the submission of the accepted program plus 20 penalty minutes for every rejected program for that problem regardless of submission time. There is no time consumed for a problem that is not solved.

Judging

Automated judging will be used for all your submissions. A submission may be in one of the following states:

  • Pending: submitted but not marked
  • Compilation failure: submission did not compile, penalty not incurred except in the case of excessive attempts where additional steps, for instance disqualification, may be taken. A compilation failure may be queried by submitting a clarification request, the response will be at the discretion of the judge which is final.
  • Time limit exceeded: the execution time has exceeded the time limit specified.
  • Abnormal termination of program: excessive memory used, program crashes, exception thrown.
  • Deferred to judge: automated marker results in an incorrect answer, waiting to be judged manually.
  • Wrong answer: given after manual judge confirmation.
  • Format error: output does not conform to the format specified.
  • Correct answer: well done!

Additional information regarding the submission states can be found in the Abacus Manual.

Points to take note of:

  • A maximum of 256MB memory per submission is allowed.
  • A maximum of 16MB for the output file of a submission is allowed.
  • Submissions must execute in the time specified on the problem. The time limits specified on the problem statements are for the full contest test case that is not given to contestants, not for the sample input. Your program must execute within this time limit for the final test data, not for the provided sample data.
  • The markers are 64-bit installations of the operating system.
  • No submission may attempt file or network access. An “Abnormal termination of program” judgement will be issued if it does.
  • It is not always guaranteed that the input will be clean of white space. It is therefore of utmost importance that your submission makes provision for such cases.
  • C or C++ programs may not fork and Java programs may not make use of threads, both these cases will cause an “Abnormal termination of program” judgement to be issued.
  • All input is read from stdin and all output must go to stdout.
  • Judges have no idea which team requests a clarification, nor which teams made which submissions. Please be sure to indicate the submission id on any submission specific clarification request, or these requests will simply be ignored, or answered with “no response”.
  • C and C++ programs must exit with exit code 0.
  • C and C++ programs are compiled into static executables for the automated marking system.
  • The first line of the Python script must be #! /usr/bin/python.
  • Note, Python is not nearly fast enough for all the problems. Be careful and choose wisely.

OS and Compiler versions of the marker machine(s)

  • OS – Ubuntu 16.04.1 LTS Linux (64-bit)
  • Java – OpenJDK 1.8.0_91
  • C/C++ – gcc version 5.4.0
  • Python 2 2.7.12
  • Python 3 3.5.2

Compilation flags to be used by the marker machines

  • C
  • gcc -static -O2 -lm
  • C++
  • g++ -static -O2 -std=gnu++0x -lm
  • Java
  • javac

Bem-vindo a nosso concurso

Estimado visitante:

Bem-vindo ao Web site do Final Angolana do ACM-ICPC. Neste recurso você poderá consultar informação geral e relevante a respeito de dito evento.

Não duvide em nos escrever ante qualquer dúvida ou comentário.

¡Será um imenso prazer vê-lo no final de nosso evento!

Cumprimentos cordiais,

Leovel Camilo Neto
Director Executivo ACM-ICPC Angola